![]() ![]() That said, it’s still an outrageously entertaining game. You will get used to it after an hour or so of play, and we haven’t encountered any drops so far, but it’s obviously not the way that the title was initially intended. While the controls still feel responsive in spite of this concession, the title lacks that slick sense of speed that made us fall in love with the original. ![]() It’s the framerate that’s suffered the most, though, with the rock solid 60 frames-per-second of the original replaced by a much more manageable 30 frames-per-second refresh rate. The sheer number of flashy effects running at any one moment have also been scaled back screen rippling pulses are abundant, but there are few fewer bells and whistles to admire. This is particularly noticeable during those end of stage Armageddon moments, which seem significantly less impressive on the portable platform. The vast array of scattered voxels that underlined the marketing method for the original outing are still very much present here, though they’re nowhere near as plentiful as on the Japanese giant’s newer device. Once again, you’ll find yourself saving the last humans for points, purging all manner of geometric enemies with an increasingly potent laser gun and an entertainingly overpowered ultra move. We’ve joked about the release’s addictive qualities in the past, but this scribe finds himself penning this review with bleary eyes after a twilight session before bed turned into something of an all-nighter last evening. Well, perhaps the best thing that can be said about this cross-buy conversion is that it’s still amazing fun. The title’s oft-requested PlayStation Vita port – produced by Dead Nation: Apocalypse Edition developer Climax Studios – was always going to struggle to replicate the appeal of the original, then – but how close does it come? Its simplistic mechanics epitomise the very idea of pick-up-and-play, while its flashy visuals and smooth performance make it something of a showcase for Sony’s next-gen hardware. Great value free content too.Ĭons: The game still isn’t good at explaining itself, which can put off new players.Housemarque’s cylindrical shooter Resogun is still one of the major highlights in the PlayStation 4’s library. Pros: Both the new game modes are great, with Commando being a fun break from the norm and Protector arguably better than the standard play mode. In Short: An excellent expansion to what remains the PlayStation 4’s best exclusive, and one of the most enjoyable retro shooters of the decade. You might say that much of that is still owed to Defender, and the other ’80s coin-ops it riffs on, but the one thing Resogun proves is that a good game is a good game – no matter what its origins or age may be. We’d already heartily recommend Resogun to any PlayStation 4 owner (it’s also on PlayStation 3 and PS Vita but Defenders is not) but this final surge of content is just enough to push it over the line into true classic status. The new game world is by far the most visually interesting so far, with erupting volcanoes and more enemies on-screen than seems physically possible – especially as the game maintains a steady 60 frames per second throughout. You can also unlock the ability to carry more than one human at a time and gain automatic defences for the cities. The other change is simply that everything has been turned up to 11: your overdrive weapon and the speed boost now recharge much more quickly, and there are new ‘super’ versions of both to collect. The basics are the same as the main mode, but as well as rescuing humans you have to help build a base for them, and make sure new giant-sized enemies don’t knock it down. It’s Protector that’s the real star of the show though. Despite the fact that you’re a little neon-coloured human running and jumping along the ground the controls are still similar to the standard Resogun modes, and the whole thing works surprisingly well. The end result is more like a cross between Space Invaders and Missile Command than Defender, as you shoot up at descending spaceships and asteroids. It follows very much the same procedure as Heroes, not only in that it adds two new game modes but that one of them sticks fairly closely to the original gameplay and the other is a lot more experimental.Ĭommando is the weird one, in that it has you controlling an actual human (yes, he does have an Austrian accent), rather than the spaceship flying around trying to save them. Released at the same time though is Defenders, intended to be the last paid-for DLC for the game. ![]()
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